Hi, I am lurking on everybody's work since a while, (especially the waywo thread) and now I am asking a question:
I am working on a character in 3Ds max 2012 sp2, I modeled a guy with a few polygon with alpha transparency, and there was a first problem. Some of the polygon seem to have normals reverted. I switched from nitrous to direct3D, and it seems that it worked fine. But it failed again in unity.
The texture is a TGA with an alpha layer...
Thanks for your help