So I've been doing a lot of hard surface rigging lately and was generally annoyed at the Component Editor and painting skin weights in general, so I'm working on a tool that speeds up the skin weighting process.
I have a video this time!
This tool is mostly for hard surface stuff but it's got the ability to do basic weight blending between two joints. I mostly just wanted to practice some MEL and improve my work flow at the same time. I'd like to know what you guys think so I can continue to refine the tool.
You can give it a try yourself below. I wrote it in 2013 so it may not work in 2014 just yet.
quickWeights Tool for Maya 2013