I've been working on this for a while now but I left it blocked out for ages and only really started work properly on it a couple of weeks ago.. Just thought I'd make a thread to document my progress!
I'm using Cryengine as I got fed up of baking the lighting all the time in UDK, and I like the freedom that realtime lighting grants you! There are a couple of others 'vintage' environments going around at the moment, that Snefer/Scott Homer are working on, but I want to take this in a different sort of direction.. Hopefully!
The idea for this scene is to make a really creepy, abandoned, 1920s apartment block. I want to give it a Silent-Hill sort of feel, so plenty of grunge and debris. At the moment I'm still blocking in all the base stuff, and I've only got the corridors blocked in.
The lighting is still just really basic, I haven't really done much interior lighting in Cryengine yet. No post processing or anything either.
Anyway, looking forward to getting some feedback, and hope you like it. I'll be posting updates every couple of days, depending on how much time I get to work on it!
Also, I'm intrigued to see how bright/contrasty this is on your screens. My dual monitor setup kinda sucks at home, they are definitely not the same, and I'm not sure which is more accurate!