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Multiple UV's

Hey, this is a very noobish question but I cant find any help with it.

I made 5 shotgun shells in a side saddle on my remington, I want them to share the same UV island (because 5 different UV islands is a bit much on a texture map)

I read somewhere that when baking normal/ ao maps you cant overlap uvw objects, so how do I map these objects on one cluster?

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