[ROYALTY] 3D/Animation Talent Needed to Finish Alpha RPG - Witanlore:Dreamtime (2015-2016)

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Project Title

Description
In Dreamtime, the player assumes the role of a young Ursine from one of four main tribes, who's destiny has not yet been determined. At the game's start, they have reached the age of maturity known as the Chut’que (chewt kay) a time to undergo an honored ritual, the dreaming. Guided by the clan seer, the dreaming is an astral journey where Ursines travel into the spirit world to stand before their patron god and receive divine messages about their destiny.

However, things will not be so easy for our intrepid player. For the first time in the long oral history of the tribes, the dreaming does not go as planned. The player finds more than a god waiting for them in the mists and is left with disconcerting images of a shrouded figure whose intent seems far from benevolent.

The story’s focus hinges upon the fate of an ancient relic, more specifically several artifacts which make up a whole and the player’s quest to retrieve them in an attempt to avert the looming threat foreshadowed in their vision. Through this journey the player will unravel the true purpose of the lost relic and of the Ursine tribes entrusted to its safekeeping, but will it be enough to divert the danger away from their family and homeland?

Project Status
Dreamtime is Currently in Beta and has been Greenlit, due to turnover delays the first episode is now expected to ship on Steam Q2 of 2016.

Studio Name
Druid Gameworks Studio LLC

Current Team Roster
(Years/Months represents time working with Druid Gameworks, not total experience)




Previous Work
N/A: This is our first retail title as a team, but have a combined 50+ years of game modifying experience authoring some of the Elder Scrolls Community's favorite titles like:



Talent Required
All applicants must meet the following:


  • Must be 18 years or older, no exceptions sorry.
  • Flexible 20-40 hours a week to commit to development
  • Willingness to work on a revenue or royalty based compensation model, you will be paid when the game launches.
  • Strong communication skills, English speaking required
  • Comfortable with remote Teamwork and Collaboration on Skype, Trello, & Google Drive
  • Ability to manage and prioritize assigned work to meet deadlines
  • Openness to learning new tools and techniques
  • Contracts will be drawn up to secure the employee's profit share before work begins
  • General compensation for Full Time = 5% profit share/up to $38,500-$45,500 annually depending on position offered
[Royalty Based Positions]
Should the game perform well on the market, royalty contracts will payout then convert to bi-weekly paid contracts moving forward.
★ Animator/Rigger (1)
  • Experience with Animation in Blender, 3DsMax or Maya required.
  • Expected to have proficiency with character rigging/animation, particle and visual FX, and cinematic animation
  • Experience with UE4 toolset a bonus.
  • Experience Retargeting Animations Preferred
  • Expected to meet deadlines and help expedite characters asset finalization
  • Please include portfolio when applying
★ 2D/3D Artist - Clothing (1)
  • Experience with Blender, 3DsMax or Maya required.
  • Experience with modeling for video games and using a PBR workflow required
  • Expected to create 3D game props including clothing, armor, and weapons. Concepts provided.
  • Expected to produce quality textures in a realistic style
  • Please include portfolio when applying
[Contract/Freelance Based Positions] *Opening Soon*
Currently None Available, Check Back

Websites
Druid Gameworks Studio - Home
Druid Gameworks Studio - Community
Witanlore.com - *Coming Soon*


★Contact Us★
To apply, please E-mail: jobs@druidgameworks.com
For General Questions, please E-mail: info@druidgameworks.com

★Media★











Witanlore Dreamtime Theme Track - Oghdan's Dream
Witanlore Dreamtime Credit Track - Mother's Song



©2012-2016 Druid Gameworks










Replies

  • DruidGameworks
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    DruidGameworks polycounter lvl 4
    Updated our job openings post to reflect the latest offerings with our indie company! Ready to get to work on the next big RPG for mobile platforms? We're looking for you! :D
  • DruidGameworks
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    DruidGameworks polycounter lvl 4
    Updated the OP with our 2014 Q2-Q4 offerings! :D
  • DruidGameworks
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    DruidGameworks polycounter lvl 4
    Some great applications in already, we've hired our art lead so that position is no longer available. Still some seats to fill though so if you've got the right stuff we'd love to hear from you. :)
  • DruidGameworks
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    DruidGameworks polycounter lvl 4
    Thinking about applying but want to know more about the project first?

    Check out our latest development video:

    http://youtu.be/SJH1clSiljE

    We are in need of some savvy blueprinters and additional artists, if you want to be part of the magic, send us an email!
  • DruidGameworks
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    DruidGameworks polycounter lvl 4
    Updated Openings Listings for 2015, the project is getting close to payday, apply now and help us get across the finish line before summer! :D
  • DruidGameworks
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    DruidGameworks polycounter lvl 4
    Updating with a reopening:

    ★ 2D/3D Artist - Environment/General (1)

    • Experience with Blender, 3DsMax or Maya required.
    • Experience with modeling for video games and using a PBR workflow required
    • Expected to create 3D game props including organics (plants), architecture, static clutter items etc
    • Expected to produce quality textures in a realistic style
    • Experience with the UE4 Toolset are a bonus
    • Please include portfolio when applying

    Drop us an email to apply: hresources@druidgameworks.com
  • DruidGameworks
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    DruidGameworks polycounter lvl 4
    Updating with our current openings

    ★ 2D/3D Artist - Characters/Creatures (1)
    • Experience with Blender, 3DsMax or Maya required.
    • Experience with modeling for video games and using a PBR workflow required
    • Expected to create 3D game props including characters and creatures
    • Experience with Morph Targets a PLUS!
    • Expected to produce quality textures in a realistic style
    • Please include portfolio when applying
    Animator (1)
    • Experience using Blender, 3DsMax, or Maya required
    • Expected to have proficiency with character rigging/animation, particle and visual FX, and cinematic animation
    • Experience with UE4 toolset a bonus.
    VFX Particle Artist (1)
    • Visual FX Experience Required
    • Should be proficient at creating particle and animation based assets like water, fire, spell casting etc.
    • Cinematic Skills are a Bonus
    • Experience with UE4 Toolset is a Bonus
    Episode One of the project is now in alpha testing so we are trying to finish assets for release and padding our ranks for Episode 2



    Drop us an email to apply: hresources@druidgameworks.com


    Some screens from alpha!


    Alpha01_zpsbl09fb9u.jpg

    Alpha03_zpsxanak6rg.jpg

    Alpha05_zps4oymdrph.jpg
  • DruidGameworks
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    DruidGameworks polycounter lvl 4
    NEW POSITIONS!

    ★ Rigger (1)
    • Experience with Blender, 3DsMax or Maya required.
    • Experience with rigging animations is required
    • Expected to rig characters/creatures, add morph targets, and fit animations to new riggings
    • Expected to meet deadlines and help expedite characters asset finalization
    • Please include portfolio when applying

    ★ 2D/3D Artist - Creatures (1)Experience with Blender, 3DsMax or Maya required.
    • Experience with modeling for video games and using a PBR workflow required
    • Expected to create 3D game props including animals and fantasy creatures
    • Expected to produce quality textures in a realistic style
    • Please include portfolio when applying

    ★ 2D/3D Artist - Environment/General (1)
    • Experience with Blender, 3DsMax or Maya required
    • Experience with modeling for video games and using a PBR workflow required
    • Expected to create 3D game props including architecture, interiors, static clutter items etc
    • Expected to produce quality textures in a realistic style
    • Expected to meet deadlines and help expedite asset creation
    • Please include portfolio when applying
  • Marcus Aseth
    Would like to see new images from the project :)
  • DruidGameworks
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    DruidGameworks polycounter lvl 4
    NEW OPENING

    ★ Animator/Rigger (1)
    • Experience with Animation in Blender, 3DsMax or Maya required.
    • Expected to have proficiency with character rigging/animation, particle and visual FX, and cinematic animation
    • Experience with UE4 toolset a bonus.
    • Experience Retargeting Animations Preferred
    • Expected to meet deadlines and help expedite characters asset finalization
    • Please include portfolio when applying
    We've lost our animator at a critical point in development, and that parting resulted in significant time/asset losses so we are in need of an experienced animator/rigger who can help us get back on schedule. If you have skills to share we'd love to hear from you. The position is revenue based, but the project is nearing ship state in the next few weeks. To apply, shoot us an email jobs@druidgameworks.com

    Also updated the OP with current openings and new media, thanks for checking us out!
  • DruidGameworks
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    DruidGameworks polycounter lvl 4
    NEW OPENING

    2D/3D Artist - Creatures (1)
    • Experience with modeling for video games and using a PBR workflow required
    • Expected to create 3D game props including animals and fantasy creatures
    • Expected to produce quality textures in a realistic style
    • Please include portfolio when applying
    To apply, shoot us an email jobs@druidgameworks.com
    Some Updated Stills from the Project










  • DruidGameworks
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    DruidGameworks polycounter lvl 4
    We are NOW on Steam Greenlight, please stop by and give us a thumbs up!
    http://steamcommunity.com/sharedfile.../?id=647892080
    And have a peek at our beta gameplay trailer!


    Thanks for Checking Us Out!!

  • DruidGameworks
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    DruidGameworks polycounter lvl 4
    GreenlightGo_zpspmjfvuxfjpg

    We are now ranked #3 in the Top 10 on Steam Greenlight, please stop by and give us a thumbs up if you love moddable RPGs as much as we do!
    http://steamcommunit...s/?id=647892080

  • DruidGameworks
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    NEW POSITION AVAILABLE!

    We are looking for a quality Character Artist to join our team and help bring our characters up to the same level as our environments. The job pays $50/per hour to be paid from the profits generated from game sales.

    Catch the game play trailer below for a peak at our game.


    We are currently ranked #3 on Steam Greenlight and expect to be shipping Episode One this summer! If you have skills don't wait, email us today! jobs@druidgameworks.com

  • DruidGameworks
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    DruidGameworks polycounter lvl 4
    We are Greenlit and shipping Episode One this summer (2016) but we're looking to fill a couple seats! If you have skills to share shoot an email to jobs@druidgameworks.com

    ★ Animator/Rigger (1)
    • Experience with Animation in Blender, 3DsMax or Maya required.
    • Expected to have proficiency with character rigging/animation, particle and visual FX, and cinematic animation
    • Experience with UE4 toolset a bonus.
    • Experience Retargeting Animations Preferred
    • Expected to meet deadlines and help expedite characters asset finalization
    • Please include portfolio when applying
    ★ 2D/3D Artist - Clothing (1)
    • Experience with Blender, 3DsMax or Maya required.
    • Experience with modeling for video games and using a PBR workflow required
    • Expected to create 3D game props including clothing, armor, and weapons. Concepts provided.
    • Expected to produce quality textures in a realistic style
    • Please include portfolio when applying


  • DruidGameworks
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    DruidGameworks polycounter lvl 4

    DemoCoverSmall_zpseugbmpdmjpg

    DOWNLOAD HERE

    That time has finally arrived, our free demo is ready for YOU to download and play! Please note that the demo is beta content and is likely to continue changing as we move into release. Currently, gamepad support is about 95% stable, you will have a better experience with mouse/keyboard at this stage most likely, but it does function if you prefer using a controller. We hope that you enjoy trying the demo and stay tuned for updates regarding our release on Early Access good

     


  • DruidGameworks
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    DruidGameworks polycounter lvl 4

    IndieGoGo_Adthumbjpg292eeefc56b996795


    We're live on IndieGOGO to resurrect our project budget so we can continue developing Witanlore: Dreamtime!

    CLICK HERE TO BACK

    Please share our link to help us build some hype and check out our latest cinematic trailer from Early Access!





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