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Mid level artist looking for a few crits

polycounter lvl 17
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culturedbum polycounter lvl 17
Hey guys, been here on polycount for a while and haven't posted much recently. I have been trying to get better at my high poly sculpting and hand painted textures.

I'd really appreciate an honest critique of my portfolio and where I can improve, I'm kind of at a creative block. I'd love a critique from EQ or Tacit math you guys are my heroes, anyone with a crit is welcome though.:)

My website is

http://artofmendoza.blogspot.com/

Thanks

I'd also love some pointers on character posing as I don't do much rigging, what do you guys use for quick character posing?

-Culturedbum

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  • Stromberg90
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    Stromberg90 polycounter lvl 11
    Are you a level, environment or character artist... or everything? ;)
    Can't critic too much on the work atm.

    One thing make it start right on your work page, no need for the text/blog that is there right now.

    Try a different page layout, having a bunch of images on a vertically does not do you any favors.

    Having one image for each project that allows the viewer to chose what to see, is a better approach in my opinion.

    Keep on working :)
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