Hey guys, been here on polycount for a while and haven't posted much recently. I have been trying to get better at my high poly sculpting and hand painted textures.
I'd really appreciate an honest critique of my portfolio and where I can improve, I'm kind of at a creative block. I'd love a critique from EQ or Tacit math you guys are my heroes, anyone with a crit is welcome though.:)
My website is
http://artofmendoza.blogspot.com/
Thanks
I'd also love some pointers on character posing as I don't do much rigging, what do you guys use for quick character posing?
-Culturedbum
Replies
Can't critic too much on the work atm.
One thing make it start right on your work page, no need for the text/blog that is there right now.
Try a different page layout, having a bunch of images on a vertically does not do you any favors.
Having one image for each project that allows the viewer to chose what to see, is a better approach in my opinion.
Keep on working