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Normals Shade Differently on opposite side

polycounter lvl 7
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neverwander polycounter lvl 7
I'm having some trouble with the normals on my wall. The one on the right shades correctly, but when I rotate the object 180 degrees, the shading is reversed. Anyone know how to correct this? FYI, normals baked in Xnormal, rendered in UDK.

HkHi9Q8.jpg

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