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3D Character Art Comp suggestion

polycounter lvl 15
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Noth polycounter lvl 15
Hey polycount. Is it time for another comp character art comp yet?

I would like to suggest 2k tri and 1024 texture limits. Diffuse / Spec.

If anyone else has other preferred guidelines lets collaborate. Also if there is a spot on the forum for this kind of stuff, let me know. :)

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  • valuemeal
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    valuemeal polycounter lvl 6
    Oh my, fellows are making challenges?
    2k tris is much too low and papery

    I have a couple of suggestions

    Final Boos challenge - folks have to model a final hyper boss

    30k tris with the usual 2048 texture size

    Meta human challenge- folks model a super hero or villain
    20k tris usual texture

    Old school hero challenge- folks model a character reminiscent of fellows from days of yore
    or perhaps
    that fusion challenge.

    I am just throwing out I ideas, most of what folks like seems to be toough guy stuff though
  • Sukotto
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    Sukotto polycounter lvl 8
    Super meat gritty challenge. Make the grittiest dirtiest meatiest guy ever...
  • Jason Young
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    Jason Young polycounter lvl 14
    I'm down for a papery tough guy comp.
  • Norron
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    Norron polycounter lvl 13
    Let's do a bald, buff, grizzled tough guy male protagonist challenge. Really get out of our comfort zones.
  • Noth
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    Noth polycounter lvl 15
    I like that, 2k may be too low. But its supposed to be a challenge. 30k is crazy too high. That doesn't sharpen your skills at all.

    3k male protagonist is cool. Maybe we could choose either protagonist or antagonist to have some people making the guy he'd be facing up against.

    What era is the tough guy heroic male archetype in?

    Past // fantasy knight type,
    current // cop type
    or
    future // sci fi hero type?

    Also, if you can think of more roles for each of them that would be cool, those are just classic ones that come to mind right away.
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