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Maya - handle many subobjects ans one instance

polycounter lvl 11
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Alphavader polycounter lvl 11
Hey guys,

I have to do a big landscape scene in maya with many
different buildings and objects.
I read that max has an option to handle many highpoly objects
as one "instance". Is this possible in maya too ?`
Maybe in combination with meshlab ?

// - i dont mean grouping or combine objects ;)

Greetz,
Alpha

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