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Exporting posed obj or fbx from animtree in UDK

Is there a way of exporting a 4 part character (helmut, body, armor and gun) the is posed in animtree to a fbx or obj file? I did not rig or animate the character but the information is in UDK and I would like to take the posed character into marmoset toolbag for presentation renders. I'm not well versed in UDK so I also don't know how to get the full posed character into default UDK screen.

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