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Xnormal normal bake errors

polycounter lvl 12
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Rockley Bonner polycounter lvl 12
normalerror_zpse6786e63.jpg

it seems like the bake is catching the other side of the mesh... any ways to solve this without photoshoping them out?

thanks!

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  • SlyRipper
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    SlyRipper polycounter lvl 6
    Have you checked the cage for this? It shouldn't intersect with the model or the cage itself on those parts. I've had such artefacts when the cage intersects the mesh at opposite side and mixed it with the side it actually should bake.. (happens on fingers, toes, all other close mesh parts)
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