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Strange normal map issue with UDK from importing

polycounter lvl 12
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BARDLER polycounter lvl 12
So I have been dealing with a strange issue in UDK today with my normal maps.
This is the same asset, in the same scene, with the same normal map. The only difference is the Normal map that is being rendered correctly was imported without the "Compression No Alpha" box checked.

BAD. Notice randomly shaped highlights.
sadwindow.jpg

Good.
goodwindow.jpg

So my normal map that was imported with compression no alpha checked, I went into the settings in the content browser and edited it. I turned off compression no alpha, hit re-import, and compressed it. The problem doesn't go away unless I completely re-import it from scratch with the correct settings. Is there away to avoid painfully doing this with all my normal maps?

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