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Xnormal baking issue (high poly imports bleeding onto texture)

HomeGrownHeroz
polycounter lvl 6
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HomeGrownHeroz polycounter lvl 6
I'm having some trouble baking my high poly information onto my lows. I'm getting some issues where the bakes are bleeding artefacts but I cant tell from where. This is doing it for all of my maps and I can't seem to find out why. I've checked the mesh and none of the geometry is intersecting in any of the places that I seem to be getting the issues. I've tried searching but cant find a solution to the problem.

mGmQsPj.jpg

If anyone wants any other screeshots to help identify the issue just say.

Cheers

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