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Is this an efficient time to retopologize my model?

polycounter lvl 6
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travisdreams polycounter lvl 6
[edit] i managed to answer my own question x] thanks though!

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  • MeintevdS
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    MeintevdS keyframe
    Next time maybe don't remove/edit the post but make a new post with the solution you find ;) This way people who find your topic through the search will find an answer rather than a thread without a post.

    Glad you found you answer though!
  • travisdreams
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    travisdreams polycounter lvl 6
    MeintevdS wrote: »
    Next time maybe don't remove/edit the post but make a new post with the solution you find ;) This way people who find your topic through the search will find an answer rather than a thread without a post.

    Glad you found you answer though!

    oh okay, thats understandable :) i'll definitely do that !

    well i can post my question then:

    "whens a good time to retopologize? because im worried my texturing will stretch if i retopologize after my texturing and then use tpose in zbrush"

    So i just decided to go with this workflow:

    base mesh

    dynamesh

    high detail sculpt

    texture the high res

    puv tiles the high res

    retopologize

    unwrap retopologized version

    bake the high res texture & sculpt to retop's (diffuse, normal, and ao)

    pose

    render in UDK/marmoset

    ---

    i dont know if it'll be too much stretching in the texture. but im going to try this workflow. If anyone has any suggestions, i'd definitely like to hear it :D
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