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Weapon and Shield

polycounter lvl 5
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MrPie polycounter lvl 5
Hey guys. Looking for some crit on this. Got some feedback from tutors which i'll share with you. Would like to know what you think i could improve to make it look better.

Okay first of all the sword.

PcxaoUr.png

Feedback from tutors:

- Change the middle area of the sword (it does look random i have to admit)

- Define the hilt better (already got an idea for it)

- Texture on the main sword needs working, looks more like stone/flint at the moment

I think i can work with the texture changes. Going to have to come up with another design for the main part. Something that actually works this time around >.<

Now onto the shield:

1nG3S5j.png

CfdK4fs.png

Feedback from tutors:

- Remove the 'bone' plate. Doesn't look like bone. Too blobby. (Not sure what i can do to fix this. I did a previous texture and someone said it looked more like beige stone. Was told to just keep the front part of the shield metal and add designs at the top to keep the flow going.)

- Add some more variation to the handle at the back.

- Remove the white areas of the back of the wood.


So all in all i just need to refine the props. I would love to hear what other people thing. What can i change/Remove or add?

Replies

  • Di$array
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    Di$array polycounter lvl 5
    Really liking the sword but I would lose that little blade as it is killing the overal silhouette and as for the shield, I lose the stoney/bone section as it has no real purpose. If you still want to keep it, I would suggest looking to incorporate it into the overal design rather then just having it nailed on. Maybe instead of having the wood panelling you could replace it with bone strips.

    Perosnally I would go back and do some colour theory work because as it satands they aren't a matching set. As the sword is lacking a splash of red here and there. Plus spend some time getting the material defined properly in the specular as that is half the battle.

    Juts keep chipping away at it and it is coming along. It just the little touches that need ironing out.
  • MrPie
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    MrPie polycounter lvl 5
    Yep. Initially the sword was going to be the only prop i was going to make. Managed to find some extra time to fit the shield in. Already got some ideas to make the sword feel part of a set. Thanks for the crit. I'll update when i've got something to show!
  • MrPie
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    MrPie polycounter lvl 5
    Update:

    Got rid of the bone plate. Sculpted detail to make up for the now empty area. Also changed the texture a bit. Wood highlights have been removed and i've sorted it's gloss map out too. Crits welcome.

    Ignore the saturated look. Just found out that the light preset i was using, made it like that. Fixed now.

    Zo6ZuNB.png

    0WJcEUf.png


    Going to make a start on re-doing that sword. Will be re-doing the texturing for the hilt so it feels more like a set with the shield and also re-designing the middle part of the sword.
  • MrPie
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    MrPie polycounter lvl 5
    Update: Well i decided to scrap the hilt. Made a new one from an old concept i had full of swords. Crit welcome as always!

    rlYpVgW.png

    HAbYZdH.png
  • Plyomet
    I like the shield, but the sword is a bit iffy.
    The main issue with the new iteration in my eye is that the top of the blade is thicker than the bottom. It just looks a little off. Maybe thicken up the middle and bottom a bit?
  • MrPie
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    MrPie polycounter lvl 5
    I think that might just be the shadows making it look thinner. The thickness is the same from top the bottom. Here's a wireframe of it in max.

    Thanks for pointing that out though. Going to add a support light at the top.

    exLtXWg.png
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