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Project normals script in Max - problem with proper shading

polycounter lvl 11
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Mr Significant polycounter lvl 11
Hi. First of all, sorry for English.

As in the title, I have huge problem with shading of foliage. I have everything done by myself, and I run the script from demo of Speedtree from UDK: SpeedTree Mesh Utility 5.1 . My version of Max is 2011 32 bit.

This is what I make:

http://s4.ifotos.pl/img/23JPG_npqnxhw.JPG
http://s4.ifotos.pl/img/4212JPG_npqnxha.JPG

You can see settings. And in Unity it's look horrible. In Max's Mental ray it's look, lets say, ok. But I wan't to take this into unity.

And here's my question: what I'm doing wrong with this script? What Is proper shading for foliage like bushes, because my grass look's ok: planes have every normal going from ground to up. What I need to do, to make it shade correctly? Maybe other tool instead of this speedtree script?

I had reseted xForm before running the script, if this is needed.

Any help would be appreciated.

Damian.

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