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Deadlander

Hey guys,

I was recently contacted to freelance for a game studio in Florida - so here's the first of hopefully many.
I checked with my client and he's cool with me posting it online given I credit the work.

I was responsible for sculpting/modelling/texturing/rigging/animating/light & rendering this guy.

The skin's spec map could benefit from more work along with reworking the shorts, so I'll probably add an updated shot of him later.

Cheers!
crayrender.png

portraithighpoly.jpg

fullshothighpoly.jpg

colourmst.png

colourfullbodymst.png

bodydiffusetexture.jpg

normalmaptexture.jpg

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