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Animtion/ Rigging a spring toy

polycounter lvl 14
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fade1 polycounter lvl 14
I need to animate a moving spring. Any tips how to rig this, as the joint hierachy reverses after one turn(if animeted straight forward with FK)

example picture of a toy spring
http://www.lispring.com/photo/pc229384-metal_slinky_spring_toy.jpg

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  • Mrfred
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    Mrfred polycounter lvl 4
    I'd try using a custom spline Ik setup. The only downward/issue I can think of with this solution is the possible lost of shape but I think this can be fixed by using either a shape template to help the animator track the position in space ( bone should move in a arc shape) or use path constraint...
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