So i've been working on a 3D ui mockup using some simple planes and a texture atlas when i ran into this issue. All the sudden my uv's became all distorted, but only in the viewport.
See the attached image for more details.
It works fine in engine and the uv's look fine in the UV editor, so it must be something with the maya viewport, anyone have any ideas?
using a simple lambert shader, standard viewport (although its the same in viewport 2.0 and hq rendering) 1 1024x1024 .png texture
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