Head sculpt Anatomy Check

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Macattackk keyframe
Hey, I'm making a generic head that I am going to make multiple surreal versions of for an environment. Id like to make sure my proportions and anatomy are good before making a mesh out of it and starting to sculpt the different versions using this head as a base.

The mesh is a pretty low resolution dynamesh right now so the details arent coming out as much but I have it this way on purpose so I can easily mess with the mesh when I make the multiple versions. I plan on upping the resolution and detailing them within each version instead of the generic head.

Is there anything that stands out as wrong or that needs more work? I know I havent done the ears yet. I want to make sure the placement and size is right before going in and detailing them.

3F7h04B.jpg

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