Fit to Terrain problem on Terrain

polycounter lvl 6
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PogoP polycounter lvl 6
Hey guys.

Having an issue with fit to terrain in Cryengine. I have a terrain laid out, and I'm trying to fit some trees using the vegetation tool like the default cryengine X trees. However, when I enable 'fit to terrain' on the material, the trees go crazy!

The ones on the left are the default Cryengine trees, which work fine with and without fit to terrain being enabled. Mine are on the right.

terrain_prob_01.jpg

Any idea why they would be doing this?

They are all separate planes attached to a dummy in 3ds max. do they need to be exported differently, perhaps?

Thanks guys.

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