Home 3D Art Showcase & Critiques

My portfolio for internships.

polycounter lvl 12
Offline / Send Message
BARDLER polycounter lvl 12
http://mattbard.weebly.com/

I got all my stuff together for my portfolio finally. I am applying to a bunch of internships just to throw myself out there, because the worse thing that happens is I don't get one. I will still be in school next summer so I feel like next year a internship will be far more likely, but we shall see.

Any feedback is welcome, or words of wisdom for internship hunting, or if you want to offer me an internship that would be cool to :p

Thanks again PC!

Replies

  • Brian "Panda" Choi
    Options
    Offline / Send Message
    Brian "Panda" Choi high dynamic range
    Are there still internships out there? So close to GDC, I thought they all mostly dried up?
  • BARDLER
    Options
    Offline / Send Message
    BARDLER polycounter lvl 12
    Most of the large studios are done looking for interns, but there are plenty of opportunities out there still. Arena Net opened up there character artist internship again, which you should look into since you do characters http://ch.tbe.taleo.net/CH05/ats/careers/requisition.jsp?org=NCSOFT&cws=1&rid=1355.

    I think EA is still accepting internships as well as a lot of smaller independent studios. Also there are some film studios that have internships I am looking at to, Laika being the main one I am gunning for.
  • Brian "Panda" Choi
    Options
    Offline / Send Message
    Brian "Panda" Choi high dynamic range
    Bah, checked EA again, it's only animations and tech art.
  • BARDLER
    Options
    Offline / Send Message
    BARDLER polycounter lvl 12
    Oh that sucks. Are you going to try the Arena Net one?
  • The_Blenderer
    Options
    Offline / Send Message
    Is it the industry standard now to have only 3 works in the portfolio?
  • Joopson
    Options
    Offline / Send Message
    Joopson quad damage
    Is it the industry standard now to have only 3 works in the portfolio?

    Can't tell if passive-aggression, or honest curiosity.

    But, the more work, the better, so long as it's good. Three is probably on the lower side, but it's an acceptable number. I know a lot of people who make something new, add it to their portfolio, and remove what they consider to be the "worst" thing on there. Keeps up quality, but gets rid of some variation. It's a trade off.

    BARDLER: I like your portfolio. The Mountain Tomb scene is nice. The rocks are quite good. The human-made parts of it are a bit flat and boring looking, though. The spec doesn't seem to be doing much, in Mental Ray. Why'd you choose Mental Ray instead of CryEngine or UDK, which would look better and show your know-how?
    The hydrant is quite nice, and so is that high-poly thing.

    Also, I lolled at your "About Me!" section. Very good indeed.

    I don't know much about internships or the like, but you show promise, to anyone with any sense. So, hope you find one!
  • BARDLER
    Options
    Offline / Send Message
    BARDLER polycounter lvl 12
    Is it the industry standard now to have only 3 works in the portfolio?
    I could put 5 or 6 works in my portfolio if I wanted to, but I think the quality would be heavily dragged down because they are not up to same quality of what I think I already have. If you have a piece in there that people think is poor quality than it reflects poorly on you as an artist which might not get you the job.
    Joopson wrote: »
    Can't tell if passive-aggression, or honest curiosity.

    But, the more work, the better, so long as it's good. Three is probably on the lower side, but it's an acceptable number. I know a lot of people who make something new, add it to their portfolio, and remove what they consider to be the "worst" thing on there. Keeps up quality, but gets rid of some variation. It's a trade off.

    BARDLER: I like your portfolio. The Mountain Tomb scene is nice. The rocks are quite good. The human-made parts of it are a bit flat and boring looking, though. The spec doesn't seem to be doing much, in Mental Ray. Why'd you choose Mental Ray instead of CryEngine or UDK, which would look better and show your know-how?
    The hydrant is quite nice, and so is that high-poly thing.

    Also, I lolled at your "About Me!" section. Very good indeed.

    I don't know much about internships or the like, but you show promise, to anyone with any sense. So, hope you find one!

    When I did the Mountain Tomb scene last year I actually didn't know much about the art side of UDK so I couldn't really do anything but to render it in Mental Ray. I am working on a project right now that is completely in UDK, but it wont be done until the summer time, which would be to late for internships lol. I agree with the man made stuff not being as good, and if I had time to go back I would make them a lot higher poly to really flesh out the detail.

    Thanks for the compliment though, it means a lot to hear a fellow artist say that about my work.
  • jamiemurphy
    Options
    Offline / Send Message
    jamiemurphy polycounter lvl 8
    i like your work, just a small mistake on your about me page, good luck with getting an internship.
    "Art and 3D stuff are not !thing! only things that are a part of my life"
  • The_Blenderer
    Options
    Offline / Send Message
    Joopson wrote: »
    Can't tell if passive-aggression, or honest curiosity.

    Honest curiosity, i'm asking cause its the 2nd portfolio on this site that I've seen to have this kind of format and number of works.

    Can't say i'm experienced enough to know if its good or bad.
  • Ace-Angel
    Options
    Offline / Send Message
    Ace-Angel polycounter lvl 12
    Is it the industry standard now to have only 3 works in the portfolio?
    It depends?

    If you're applying for internship, and go to school, it's really hard to have something like 3 characters, 1 full scene and 10 small props as much as we all would love to.

    On the other hand, if you have free time, and have some parts work/experience, then 3 is pretty small indeed, but then again, I have seen studios not hire people because "Their work is too epic" yet hire people who has WIP's in their folio, so no, there isn't a standard to aim for, just be really good at what you do.
  • djgardner
    Options
    Offline / Send Message
    I was told by my teachers and some industry people that unless the job experience is game related, then don't include it. It makes the resume cleaner, and more room to include past game experience as a student.
    Though it's a personal decision on your part to include it or not.
  • BARDLER
    Options
    Offline / Send Message
    BARDLER polycounter lvl 12
    djgardner wrote: »
    I was told by my teachers and some industry people that unless the job experience is game related, then don't include it. It makes the resume cleaner, and more room to include past game experience as a student.
    Though it's a personal decision on your part to include it or not.

    I would disagree because if you don't list any employment history it makes it appear you are looking for your first job, or that you are hiding your employment history for some reason. I think you should put at least your previous two employers on your resume, but keep your responsibilities of that job down to only a few things. If I were applying to a retail job I would like like 12 different things that I did at Best Buy to show that I understand the retail environment.
    amile duan wrote: »
    Did you post your internship requirement at other sites like freelancer.com,didn't work?
    No, I haven't. I have never heard of that site before. I will look into it.
  • TorQue[MoD]
    Options
    Offline / Send Message
    TorQue[MoD] polycounter lvl 19
    I love how everyone is focusing on the internship rather than commenting on the quality of work. I think you look like a very competent modeler and looking for an internship is a great idea. You guys are also all assuming that he lives in the united states. GDC might not actually affect the internship rate if he lives elsewhere.
  • Brian "Panda" Choi
    Options
    Offline / Send Message
    Brian "Panda" Choi high dynamic range
    I don't know if this is a boo-boo, BUT maybe there's a possibility of spicing up the resume with some color and kind of "graphic design" quality to it. Maybe some colored bars, etc?
  • BARDLER
    Options
    Offline / Send Message
    BARDLER polycounter lvl 12
    I love how everyone is focusing on the internship rather than commenting on the quality of work. I think you look like a very competent modeler and looking for an internship is a great idea. You guys are also all assuming that he lives in the united states. GDC might not actually affect the internship rate if he lives elsewhere.

    I live right in San Jose so I am not far from GDC, but I cant afford to misses classes for it unfortunately.
    I don't know if this is a boo-boo, BUT maybe there's a possibility of spicing up the resume with some color and kind of "graphic design" quality to it. Maybe some colored bars, etc?

    Yea I probably should, but I needed one quick and didn't really have a ton of time to spend on it. When I get some time I will make a better looking one with some color.
Sign In or Register to comment.