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[Maya] Soften/Hard normals unlock locked normals

greentooth
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Froyok greentooth
Hello,

I meet a problem that I'm unable to solve. I'm making simple beam and using some bevels on the edge to soften a bit the geometry. When I'm trying to tweak the normals to fix the shading, some are correctly done like I want and some other don't. They seems to have no reasons to behave like this.

My current workflow was pretty simple :

1-I unlock all the normals in hard edge to break all the vertex normals.

2-I select the faces I would like to have perpendicular vertex normals, I apply a Face Normals on them (plus an Average Normal if I have selected multiple faces).

3-Then I invert my selection and apply a soften edge normal.

normals_correct.jpg

normals_incorrect.jpg

I suspect the new way of Maya 2013 to handle the vertex normals to make this "bug". My normals should not be unlocked by a simple soften/hard. In my mesh properties, my vertex normals are set to unweighted. (I don't have any history on the mesh and my transform is frozen.)


Any idea on how to solve this ?
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