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invisible geo as static mesh, not foliage

polycounter lvl 9
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JoshWilkinson polycounter lvl 9
I had no idea what to call this so I apologize for the garbled thread title. I have a cornstalk that didn't displaying properly when placed as a static mesh within UDK, but displays fine when applied as foliage and when viewed in Maya.

hXHat9y.jpgMFHIDYD.jpg

If you can tell, the stalk to the cornstalk isn't being displayed on the right, and some of the polygons on the leaf are omitted as well. I thought it was a mistake in my opacity mask or back face culling, but it can't be either of those since everything displays correctly when applied through the foliage painter, right?
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