Hi there Polycount!
I am currently working on a shorter horror game that will be for PC made on Unity. And I will start off this thread with a wall of text were I will explain the main concept and the thought of the game.
After that I will post an asset list. Then I will post my assets and the chain of work in which I will be making them. From mood-board & concept art to the finished products.
What are we afraid of? Unicorns? Leprechauns? Or maybe is it to be lost in the darkness of the woods? This was the question I asked myself when me and a friend of mine have had a horror game and movie night. The reason to why I asked my self this question, was for the spark that had been lit up inside of me. A spark telling me to create a game, a creative joy which gave me the lust to create something that even I would not dare to play. But to create something scary, I had to find something that was scary. I could have said clowns! Darkness! THE NIGHT! But that would not have been of any use. Because an object, is not really what we are afraid of I have found out. It is rather the feelings which these (often called scary) things produce, that is what really make us feel fear.
So the core concept is not something as simple as walk in a scary dark forest. The main concept is a feeling. And that feeling that I will pursue in this game is the fear of having to do something all over again that you know is going to get worse.
An example of this in real life (not from the actual game and this is btw entirely hypothetical, no true events).
A kid walks up to a dog, and the kid starts to snuggle with the dog. But suddenly the dog bites the kid in the hand, so he has to go to a hospital, and fix his hand up. Now that kid (generally) would be terrified of being close to a dog, that is because the last time he was close to one, it bit him. And the boy remembers that. So if the kid would have to pet a dog, lets say he has grown up and has a girlfriend with a dog. He will eventually have to pet it, he will, I think, be terrified. Because he has to do it, but he knows what could happen, and it is that sort off fear I want to mimic and apply to my own game. The fear of doing something you have to, but that you really know can be bad for you or even hurt you.
You might ask yourself, Man how the hell could you do something like that!?.
I will explain this with an example so that a misunderstanding of the general concept will be minimized. The example is from how I think the game shall be and how it will start.
You start up in your car, the camera moves around the car with sounds that tells you that you have just awoken from a deep sleep or eventfully after that you have fainted. The car you find out to be broken and in no condition to go any were. Also you see your dog run out of the car out in to the nighty fog that surrounds you and your car. You are on a forest road and you have no means of contacting anyone. So you decide to follow your dog. You pick up your notebooks as you leave the car and a flashlight for the swallowing darkness around you.
You enter the forest and a thick fog encloses you. You search for the dog in the darkness, but do not find much which is of use. You see stuff, ghosts from the past when people actually lived in the forest. Each thing you see you write up as you go in your sketchbook, to help you backtrack if you would get lost in the woods. Eventually you die, by a little girl whom smashes your head in a rock, while her dolls are hanging in nooses from the trees, smiling upon you. And that´s when you wake up in your car again, you see your dog run out just as before, and you follow as before. Thinking it was all a bad dream. But as you pick up your notebook to write down the first actions of your new journey, you see that, what you have written before the little girl showed up and molested you, is still in the notebook, almost as if you were in a loop. But the forest has changed since the last time, it is darker and more grim. More punishing and more evil.
End of the example.
So what is it that I am trying to say is the core mechanic here with all of these examples?
It is that: By letting the player die on his first playthrough, and coming back in the same place as he started on the first time, but with all the information intact from his previous life, but also making everything in the game worse (altering sounds, changing the graphic and just pretty much making everything about the game more intense and vial to play). The player will be afraid of dying, and be afraid of starting over again, because of the feeling that it will get worse if he dies. And with that making the player know that if he dies he will be punished. Therefore, like the example with the dog, the player must go through the game (if he wants to complete it), but he knows that if he fails he will have it harder than the last playthrough and more punishing. So he will unavoidably be afraid of dying and starting again!
But what is the point of the game? How do you win? I know further explanation is needed. So here we go.
It will be an FPS puzzle horror game and your goal is to find that dog. But after a while it becomes more than that. You are in a cursed loop and you have to get out. Rather simply described.
So that is the thought of my game. And the reason to why I posted the concept here is to make the concept clear to anyone who will read this thread. Though there is a lot that is not said yet and there are many holes I have not filled. I still hope that you have grasped my Idea and what I want to accomplish. Also I want to congratulate you for making it through this far through my wall of text. Any critique is welcome, and if you have any questions, post them here and I will try to answer them from the best of my abilities. :poly142:
The environment will be a pine forest were as in the middle there will be an burned down mansion. To the north there will also be some cliffs leading to a swamp.
So lets drop down to some Images to break this wall. Mood-board incoming!
Mansion and also what kind of forest I am going for.
What I thought for the swamp
And some already completed assets
Wow that was a mouthfull! Anywhom, any feedback would be appreciated! Thanks in advance