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UDK - Blown out lighting when I add an extra light.

polycounter lvl 14
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SaferDan polycounter lvl 14
Hey guys,

I was wondering if you could help me, I have a couple of blue lights in my scene but as soon as I add another the lighting gets completely blown out. I have no idea why, its fine with two lights but not three!

This is what it looks like with Lightmass baked with two of the blue lights -

Example_Good_zps1a5f4773.png

But when I add a third in the middle it does this </3 -

Example_Bad_zps6b1453bc.png

The only other lights I have in the scene is a dominant directional light and a skylight. I have a series of lights in another part of the level but I dont see why they would be affecting anything. I also have a lightmass importance volume.

Any help would be amazing, thank you.

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