Home Technical Talk

XN - Cage and Ray - Different Bake reults for certain maps

polycounter lvl 12
Offline / Send Message
Ace-Angel polycounter lvl 12
Hey peeps, (cross posted from XN thread)

Anyone mind telling me if XNormal is having cage problems in the latest version? I was baking a character yesterday, and setup my cage to envelope my HP, but for some reason, my bakes keep on coming out with 'holes' or 'backface' bakes for no reason at all.

When I used the Ray, even at small value, I don't get a fraction of the holes I'm getting with my cage, even when they're shorter then the cage.

To top it all off, these 'holes' are only occurring in my Normal, AO and Thickness map, all very important ones, yet stuff like Cavity, Convex, Vertex Colors, etc don't display these symptoms.

I reset everything on my LP, put Edit Mesh, and did a simple 'Push' of my cage, in Max 2009, SBM format.

Cheers!

Replies

Sign In or Register to comment.