Make sure you are using a dominant directional light. The material depends on having one in the scene. Also make sure that the skydome is a Mover (right click, Convert > to Mover), not a static mesh.
Make sure you are using a dominant directional light. The material depends on having one in the scene. Also make sure that the skydome is a Mover (right click, Convert > to Mover), not a static mesh.
It doesn't have to be a mover, it just has to accept lights (dynamic and what not, can't remember).
Replies
It doesn't have to be a mover, it just has to accept lights (dynamic and what not, can't remember).