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3ds lightmap issue

polycounter lvl 7
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underfox polycounter lvl 7
Hi everyone, I doing a scene and i was planning to create a ligthmap and use it to see it on 3ds viewport, the thing is the result is nothing cmpared to the rendered version and I don't know where is the problem.

Viewport version

test3hs.jpg

Rendered Version:

test4u.jpg




Well as you can see the floor is not tiling and the lightning is completly diferente from the rendered version.

I'm not using any post process effect or anything like that, I am merlely using omnis spotlight and Mr omni.

I would greatly appreciate some enlightenment :poly124:

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