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Trying to flip screen in post process material

I'm trying to flip the screen horizontally and vertically in a post process material, but I am getting unexpected results.
return tex2D(SceneColorTexture, 1.0 - ScreenPos);
This should invert the Screen UVs and return the inverted image of the scene, but instead I'm getting this garbage:

Untitled_2.jpg
http://s20.postimage.org/bgzte9dbf/Untitled_2.jpg
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