Home Technical Talk

Shader - Custom Shadow Proxy mesh for Shadow?

polycounter lvl 12
Offline / Send Message
Ace-Angel polycounter lvl 12
Hey to all,

This is a question that is most likely geared towards engines and it very dependent on them, but I thought of asking it as a more generic question type of thing.

Is there a way to have a mesh (lets call this skin) and another solid mesh (lets call this bones) layered one into another (bone is under skin), and have a shadow made out of this?

Or is there another way to take 'shadows' into consideration, for masking out areas that are supposed to be in the dark?

Cheers!
Sign In or Register to comment.