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External Vertex Normal plugin for 3DSMax?

Hi there,
I was looking for external vertex normal editor for 3DSMax but with no luck. The problem is that normals edited in build-in modifier can cause export errors into my obj file format. I've tried everything and I see that the problem is behind Max's modifier when adding Dummy objects into selection for export or collapsing the modifiers into editable mesh/poly. I'm getting crazy normal directions or even obj file is corrupted...

Any ideas? Thanks!
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