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Maya scripting for a better UV layout than the default one?

polycounter lvl 17
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bugo polycounter lvl 17
Hey, does anyone know of a better script/tool that creates a better UV layout? The default one is shitty, it doesn't think about convex/concave shells at all, which for 2nd uv sets in UDK is very needed on lightmaps.

EDIT: I tried roadkill, doesn't do a good job also.
I know that Headus UVLayout is great, but I want something inside Maya so I can have the 2 uvsets intact.

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