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Dr Horrible - Texturing Project

For the last couple of weeks I have been working to improve my texturing skills. I set myself a task to model and unwrap a character bust. This is the first project I have created proper hair planes that look half decent. Additionally a bonus of implementing Subsurface Scattering was added.

What do you guys think?

End Product In-Engine:
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Engine & Wireframe:
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Clay Renders:
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Textures:
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