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Aquamarine

polycounter lvl 18
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kunglao polycounter lvl 18
Hi Everyone.
Here is my latest finished Game Character Aquamarine.
He is 17k Tri's,Built and rigged in Maya.
Textures comprise of 512/1024 for Diffuse,Normal,Specular and Emissive.
Rendered in Marmoset.
Time taken,roughly 130 hours excluding rigging and rendering in Marmoset.
Hope you like.


beautyshotfinal.jpg

beautyshotfinal2.jpg

beautyshotmashed.jpg

beautyshotnormal.jpg

bodyfrbk.jpg

outfitfrbk.jpg

mashedheadpers1.jpg



harpoon.jpg

gunix.jpg

knifezd.jpg


Breakdown shots.
Diffuse and Wire
bodyoutfitbreakdowndiff.jpg

Full,Diffuse and Wire
headbreakdowndiffwire.jpg
mashedheadbreakdowndiff.jpg

Textures
headstextures.jpg
bodytextures.jpg
hairweaponstextures.jpg

Sculpts and more more can be seen on Zbrushcentral




Thanks for looking!!!

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