Hey all, looking for some early crits on my work in progress (you may have seen old version on ddo beta thread)
Model is a TOZ-120 shotgun by Tula Arms, russia. I started watching Millenia's excellent M37 tutorial but decided I wanted to try something a little different, so I chose this gun. This is my second or third time trying to do a proper full game model.
nDo free / old edition (shut it, I'm poor)
dDo beta (99% of the texture)
Tri count: 2833
In-Game vert count: 2366
efficiency: 1.197 (tri count / vertex, or maybe it's the other way around..)
Some notes of things I know are shit and will try and fix tomorrow:
- Side grip detail looks pretty bleh because of the crappy selection edges
- Wood overlay is super lazy and not reflected in spec/alpha yet
- Texture is quite clean (possible synonym for boring)
- Wood grain on side pad things needs to be rotated
- Some details still missing (Indents on rubber shoulder pad)
- Wood grain overlay makes seams at uv seams (ach, crivens)
Any feedback would be awesome, I've had to go through the process of *draws breath* manually explode triangulate export mesh import into xnormal make cage bake export maps render selection map SO many times it's ridiculous. At least I'm learning from all these mistakes, planning is pretty important.
Oh and bonus question: Since modo can't set hard edge by UV seam (easily), can I use blender or another free package to quickly
do this important step?
Anyway it's 1am so I'm going to sleep, excuses excuses if images broken / typos everywhere.
Oh and props to Millenia for the tutorial and Earthquake for his Normal map thready, any countless other things I've found on polycount.