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What are "these" kinds of textures called at your studio ???

polycounter lvl 18
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warby polycounter lvl 18
This is something that has been on my mind for a long time everybody seams to agree that the proper way to describe a texture like this is a "tileable texture":

clifftileable.jpg by jessica dinh

and the kind that gets combined together for batching/optimization are referred to as "atlas textures"

textures.jpg by romy



but what about the standard kind of texture like the one below
i often refer to them as: "unique unwrap textures","none overlapping shell textures","normalized zero to one uv space textures","wasteful none reusable textures" or "none tileable texture"


diffuseTest.jpg by drew +++ and ddo

but i never hear anyone else refer to this texturing style like that most people just say "texture" which clearly all of the above 3 examples are so i am not letting that count !

so what do people at your studio call these textures ? is there maybe a common consensus after all ? if not i really feel that we as polycount have the "AUTHORITY" to coin a term ^^

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