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Creation Engine exercice (making stuff for Skyrim)

polycounter lvl 5
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Pioldes polycounter lvl 5
So, I've been wanting to experiment with Skyrim's engine. I figured it'd give me a little challenge to be able to model & texture an actual game model instead of the usual Marmoset or UDK render. I finally chose a simple sword & and shield for my Nord ranger :P

I'm following a few tutorials, but surprisingly, they aren't as common as I thought they would be (giving the ungodly amount of mods out there). Still can't get the scab and my shield in-game but eh, I'll find a way eventually.

It's a pretty simple sword, but I still got to work on the actual texture because, as you can see, it loses a lot of it's charm in-game : s It's gonna be mostly specular/reflection map tweaks, as well as some color-adjustment.

208938WIPSword.jpg

Looking for criticism, advice, and maybe some tips from Gamebryo modding veterans!

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