Mike Pickton,
who does some excellent Youtube videos that break down technical concepts into easily understandable concepts for artists, and has some criminally low view counts, has made an excellent video about how modern game engines render scenes and what a laymen artist can do to their workflow and assets for optimization.
He uses a lot of the same sources as the Polycount wiki does and goes over, in detail, a lot of the same optimizations techniques frequently mentioned/suggested on this board. He covers a lot of the FAQs that tend to spawn newbie threads around here.
[ame="
http://www.youtube.com/watch?v=wWi4hqTOoGQ"]Realtime Rendering - Overview and Optimisations for 3D Artists[/ame]
(The video is just over an hour long, but is pretty comprehensive, and mostly very accurate, except for a few non-standard phrasings here and there.)
He also has a series of videos called "
100 tips for 3ds max" that is especially useful and describes some features, of which even I wasn't aware. Good stuff all around for beginner-intermdiate artists.
Replies
Like this and this, this vid (enough this's right?) has tons of basic but important stuff.
So many specifics though when you get to each engine.
The transparency section was interestingly explained and made a few things I hadn't considered much clearer!
Thanks for posting
Dave