Hey everyone!! The Gearbox Art Team has prepared some images of some of the art that went into Borderlands 2. Having worked with this team for 2 years now, I have to say that they are nothing short of AMAZING!!!! ENJOY!!
Some of us don't have a Polycount name so I'll be posting their art work for them.
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It's called a Southpaw pump because I had to make it with my left hand v:
http://penrod.cghub.com/
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Full Life Consequences!
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bandit assault rifle
(reworked gun)
torgue pistol
vladof AR
maliwan smg
turret
randos
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Thanks for sharing. Lots of cool stuff.
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Riot Games - 3d Artist
Junior Technical Artist at Subiculum Interactive (Limbic Entertainment).
Portfolio - Environment Artist @ Crystal Dynamics - Artstation
Amazing work, really really inspiring stuff. Question: The black line / inky style, I'm assuming a lot of that is done by hand, but do you go about getting a base via a convex edge type map out of Crazy Bump or something? And how much of it is the shader? I'd love to hear more about the whole texturing process in general. It's such a hard style to do well.
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Environment Artist - Naughty Dog
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Portfolio: www.BradM3d.com
Artstation: https://www.artstation.com/artist/bradmyers82
Polycount Sketchbook: http://www.polycount.com/forum/showthread.php?t=128680
Tiny Tina, and Clap Trap are two of my favorite characters ever in a game.
Great job! Oozes so much style.
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Eidos Montreal
Yeah, this thread got pretty damn heavy... I hope we didn't break it...
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if I may ask - do the modelers texture as well or (as I'm assuming) is there a specific texturing crew?
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Amazing work! Maybe biggest dump ever on PC?
I wish Ellie was a playable character!
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