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(URGENT) Huge visual gap between viewport & ingame (saturation & lighting)

polycounter lvl 5
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Pioldes polycounter lvl 5
Hi, I have a project I want to put in my portfolio for today, and I've been wanting to render it out. Problem is, whenever I chose: play from here in viewport (so I can use the tiledshot command to save a screenshot), I get a very different look than what I see in the viewport, the colors are all wrong and the bloom is very weak (see the candles).

This is destroying my scene and I don't know what to do :s

I could cheat it in photoshop at worse, but I'd rather have a clean straight from UDK render.

FYHa9.jpg

Thank you in advance for the help!

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