Hey, I have not unwrapped an environment before. What is the best way to do it? AO isn't needed as using CryENGINE3 is being used so that is calculated in realtime.
So does this mean that I should unwrap each part of the mesh that has the same material and place them all on top of each other, so overlap all of the UV's, as this would save space seeming as they all use the same texture.
Or should I give each part it's own UV space and just duplicate the texture around, which would allow for unique walls ect.. but I would need a 8k texture map to keep all of the textures crisp and high quality.
Below is a part of the mesh:
Here is a screenshot of the scene i'm recreating, you can see the part I have made to the left:
Replies
Mostly tiling textures, in your example the things that don't tile, are the barrels, though the barrel is reused. The beige cylinder on the left side, and the foliage. The tre trunks do tile though. Most of the variation work is done with lighting and decals.