Rat Bird!

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Hey everyone! Finally shipped Tower Wars and I'm ready to start on some more personal work and get more involved in the community again. So here goes!

Found an awesome Concept by Christian Pearce That I've been wanting to tackle.

All the high poly I did on Tower Wars was relatively simple geo, I want to try something more complicated. Here's the blockout. All crits are very welcome. Thanks!

01RatBirdBlockin.jpg

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  • Nate Broach
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    Started the Highpoly. My plan is to get the big shapes done in max and then do all the fine details like the metal plating and paint chips in Zbrush.

    02RatBirdHP01.jpg
    02RatBirdHP02.jpg
    02RatBirdHP03.jpg

    Lots still to do! Crits welcome.
  • Nate Broach
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    Smallish update. Finished the hardsurface portion, movin on to Zbrush!

    03RatBirdHP01.jpg
  • LoTekK
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    Those proportions are great, and the modelling looks nice and clean. Love that bomb rack! :D
  • HandSandwich
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    Awesome stuff, Nate. I love Christian Pearce's work and this is looking good so far. Keep it up.
  • FractaL
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    Hey this is awesome man! If you dont mind me asking... how did you render that last picture? I see renders similar to that all the time and I really would love to know how to do it! I always thought it was a view port snapshot from z-brush, it looks like one of the matcaps!

    edit: Wait a second is that z-brush? hahahahaha
  • Nate Broach
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    Thanks a bunch guys!

    FractaL: It was rendered in Zbrush ;)

    Think I'm calling the Highpoly just about done, just a few things left to tighten up.

    04RatBirdHP01.jpg
  • ErichWK
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    Nice! Reminds me of Sine Mora's art style a bit. Which is a good thing.
  • ysalex
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  • Love.Prenzel
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    That looks superb but for a beginner like me it looks a bit impossible to execute. :)
  • PhoenixWolf
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    That looks superb but for a beginner like me it looks a bit impossible to execute. :)

    you can do anything you set your mind to!

    -PhoenixWolf

    also love the work man keep it going
  • Nate Broach
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    Thanks a bunch guys!

    Love.Prenzel: Heh, well I tried to show my process in as many steps as I could. It really is just a matter of blocking it out, then working each individual piece till it looks right. Just takes time!

    Speaking of which I forgot to post another step, I finished the unwrap and baking. Also started blocking out colors and getting bigger details in. Just color so far (even some of the colors aren't quite right yet) no real spec. I want to finish this thing this week! I need accountability!

    05RatBirdDiff.jpg
  • SA_22
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    honestly alil disappointed that there isn't a little rat with stitched on wings in this thread... but that said the plane looks awesome!! :D
  • Resident_Jade
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    Nice model! Nice colour theme and Bullet Bill reference going on=)
  • Nate Broach
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    Thanks guys for the encouragement!

    Just about done here, gonna do some breakdown shots later this week. It's been a challenge, stoked to be just about done.

    06RatBirdDiff.jpg

    So what do you guys think? Should I add a propeller despite the concept not having one? I put it off, Im thinking of just adding an alpha mapped one in motion. I dunno we'll see, I need a break from this heh.

    Rendered in Marmoset.
  • Rhoutermans
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    Awesome :) I like the specular work too
  • Muzz
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    Freckin sweet!
  • Cordell Felix
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    haha this is awesome!
    Great texture job and style of the whole thing.
    the nice rack thing got me laughing
  • Der Hollander
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    Love it. Any chance we can get a blurry spinning propeller in the final shot?
  • Nate Broach
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    Thanks a lot everyone!

    Der Hollandar: Yeah, I think I will add one. I have a decal sheet with enough room for one, I was just being lazy. I'll do it!
  • Keen
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  • MeshModeler
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    this fucking rules
  • jeremiah_bigley
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    Looking great man! I have had this on my computer as a potential model for long time now. You did justice to it! Love it!

    I do however think you are lacking some contrast that is in the original concept. Almost like you need some darker AO shadows.
  • l-mo
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    great jo b man can u post an image of the weir fram :)
  • Minato
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    Great job, I would really luv to know a bit about your texturing process, what do you use for painting?... Max's canvas?... do you work strictly in PS, any ddo work?... anyways great work, definitely front page worthy...
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  • Nate Broach
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    Keen: Thanks man!

    MeshMolder: Thanks! (MeshMolder asked me in a PM how I made the cut lines in Zbrush, and I realized I never clarified that I ended up not being able to make the cut lines look right in zbrush. So in max I turbosmoothed the mesh once, selected the edges where I wanted cuts, chamfered them, then and beveled it in. I took it into zbrush after this step. Just wanted to clarify in case anyone else had the same question!)

    Jeremiah_bigley: Thanks a lot! I went back and added a little more contrast like you suggested.

    l-mo: Thanks! I sure can! Look below.

    Minato: Thanks man! I used photoshop and some crazybump for the texture. I didnt use DDO for this one. A quick rundown on how I work is I lay out base colors, then in crazybump I plug in my normal map and snag the specularity map it spits out. I use that to get a nice base with highlights and low lights and overlay it on my base colors. Then I add gradients everywhere I want them. Then I just texture away with grime and grit and scratches till it looks how I want it. Hope that helps some!

    Kinetic: Thanks dude!

    Finally got around to breaking this all down.

    http://www.youtube.com/watch?feature=player_embedded&v=H7hr90yq7Es
    RatBird01.jpg
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    RatBird03.jpg
    RatBird04.jpg
    RatBird05.jpg
    RatBird07.jpg
    RatBird06.jpg
  • Minato
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    Hey thanks for the explanation and also the breakdown nate, really helpful.

    Ps: I don't know what your inspiration was for the shoes and the undie, but we definitely need more shoes and undies in our games.
  • Mitch Cosgrave
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    Fantastic work, inspirational!

    Any chance we could get a 1920 x 1200 version of this? I'd love to have it as a wallpaper.
  • Astral_Drive
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    Looking sweet! Love the asymmetry, but what happens when the payload is used up and your hanging on to an off-center fuel tank? JK that plane looks beastly enough to trim and compensate. Good work.
  • Astral_Drive
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    Jesus, wait. That's an atom bomb, not a fuel tank! Nice.
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