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[WIP] Custom Winchester Mare's leg DELUX

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Bertmac polycounter lvl 17

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  • Bertmac
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    Bertmac polycounter lvl 17
    Hi there and welcome,:)

    WHY / GOAL
    I've been trying to model some guns lately. I really want to perfect my workflow in this. with the main focus on the texturing.
    So now i wanna test this out in the public and see if I am doing it correctly, or that i still have a lot of errors.

    WHAT
    I'll be trying it out on this rifle. A Custom Winchester Mare's leg

    Reference:
    MarelegCollage.png

    I really like the one in the upper left corner. then again its gonna be a mix of parts anyway
    and because of this i think the modeling will not be 100 accurate on all places. (sorry for that heheh)

    HOW
    This s my basic workflow for now:
    1. Make a base mesh in Maya.
    2. Make a duplicate of that mesh, which will be optimized later.
    3. Making the first model Zbrush ready. (subbed test)
    4. adding all the Z stuff
    5. Making it low-poly and Optimized
    6. UV Map
    7. Baking normals and Dirty AO only (I think i will be needing help here)
    8. Adding detail with nDo or something (I really like nDo 1 to detail guns)
    9. Baking other maps
    10.Texturing ( this will be my main focus)

    Anyway please give some commends, pointers, critique or any shout out on this. it will be appreciated

    thanks in advance
  • Bertmac
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    Bertmac polycounter lvl 17
    Right...to start of point 1 to 3

    MarelegPoint1to3.png
  • Bertmac
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    Bertmac polycounter lvl 17
    Point 4
    hmm not really knowing what i wanna do in Zbrush. I detailed it a bit but i can't get the high quality detail in there. with out being afraid for the bakes that will come out of it.
    So here's an other update. and i think i will start on the low-poly

    MareLeghighpoly.png

    more views

    MarelegZbrushCharacterStrip.png


    Comments are very welcome

    Thanks
  • bcottage
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    bcottage polycounter lvl 13
    I love the presentation, how did you go about making the background?
  • Bertmac
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    Bertmac polycounter lvl 17
    Eeeh i don't know if i have to thank you now. but i will So thank you for noticing my background.:poly121:
    It fairly easy i mean Choose main color search a grime or cloud texture. erase whats not needed

    hope that helps
  • bcottage
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    bcottage polycounter lvl 13
    Thankyou, i was searching through polycount yesterday to look for presentation ideas for my portfolio and came across yours.

    Ill play around with a few ideas this week :)
  • Bertmac
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    Bertmac polycounter lvl 17
    Right took sometime to test some Normal baking, had some very nasty errors:poly127:. ( i thought it all would be clear after reading EarthQuakes threads on normal maps)
    But no

    Anyway this is the result

    please comment on the modeling baking or any other error or fault you see.
    thanks in advance

    Bertmac

    Basic Bake
    MareLeg_BasicBake.png


    UV Mapped and low-poly Wire render.
    MareLeg_UVMapped.png
  • Bertmac
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