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MAXscript -- merge external .max file

interpolator
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Revel interpolator
A simple question guys; is it possible to merge (load) a max file into an opened scene using a MAXscript?

The idea is to bind it to a keyboard shortcut to call up a generic human scale mesh (example; scale_mesh.max that i keep somewhere on my C\drive) to check a proportion of a building/ doors/ props/ etc compare to default human size..instead of manually merge it in every time i need it in my scene.

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