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Workflows for creating effects

polycounter lvl 4
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Parralax polycounter lvl 4
Hi All,

I am doing a project for university and are just trying to get a better understanding of the workflows that people use when creating effects (rain, snow, etc.) inside UDK.

Do you prefer to make the material and then the particle system?
Do you prefer to use post process or planes rather than particles?

Thanks.

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  • imbueFX
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    imbueFX polycounter lvl 5
    That's actually a really good question. Using the example of rain or snow, typically I start by creating a "base level" particle system. Meaning something that moves somewhat like rain or snow. I'll then get a material/texture setup and once that's applied, I'll finish the motion.

    But no 2 cases are ever the same, so some particle systems that rely heavily on a material setup would be a totally different scenario.

    It just really comes down to what you're most comfortable with!
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