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animated object in UDK problem

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Jonas Ronnegard polycount sponsor
I have animated an object with a bone in 3ds max
and although the animation and model is working as it should
the normalmap isn't showing correctly, seems like something messes
up the smoothing groups, I'm guessing on the skin modifier.

So hopefully someone here have more knowledge about this.

Should mention that the normalmap shows correctly when not skinned
and animated.
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