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Maya HumanIK walkcycle

polycounter lvl 10
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NomadSoul2501 polycounter lvl 10
Hi everyone,


I'm animating a strafe walk on a humanIK rig in maya 2012.
Because of the nature of the motion I found it easier to actually move the character sideways to get the feet positions right.
I remember from using motionbuilder that there was a check mark you could set that would lock xz so that you could get the animated character to stay in place.

Is there a similar function in the maya solver?
If yes, where might I find such a might function?

Thank you for your help :D


Cheers
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