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Human anatomy feedback

polycounter lvl 11
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Christian Nordgren polycounter lvl 11
Hi polycount!

I tried eariler to post a thread about my ongoing project i'm doing in school. Our assignment is to make a polygon character which we are supposed to UV map, texture, rig and lastly animate our individual character

I choose to make a human and try to model it as anatomical correct as possible. My current phase is texturing and I don't really know how to make my character better. What do you guys think? =)

Human_Render_Session_Back.png

Human_Render_Session_Feet.png

Human_Render_Session_Front.png

Human_Render_Session_Hand.png

Human_Render_Session_Head.png

Human_Texture.jpg

Can you guys spot some feedback about topology or perhaps tips for later rig and animation? Or any sort of feedback? =)
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