[CE3] Hacker Nest Environment

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Hello people,

Been working on a environment back and forth the last time so I tought about starting a thread for it. The main idea for the environment came up when I saw a concept a while ago and I new directly that I wanted to create an environment in that kind of style. You kind find the concept here:

I guess the concept is based on the Matrix movie, and a part of the Nebuchadnezzar ship. I wanted to use this concept as base for my environment but then also use my own ideas.

Besides the concept I created a moodboard to get a insperation of colors and mood for the environment:

moodboard_01.jpg

Goals
:
*Create an inspring indoor environment with elements from the matrix scene and with submarine/ship features.
*Improve my skills in Cryengine with lighting, paricles, material/shaders etc.
*Contrast in colors (warm/cold) light (bright/dark) mood (cosy/dirty) technology (old/new)
*Final presentation with ambient images and video.

Heres some work in progress screenshots:

This is where I am currently in the progress (Final Shots):

hacker_nest_environment_render_01.jpg

hacker_nest_environment_render_02.jpg

hacker_nest_environment_render_03.jpg


[ame=""]Hacker Nest Environment Flythrough - YouTube[/ame]

[ame=""]Hacker Nest First Person Walkthrough - YouTube[/ame]


Some early screenshots:


wip_09.jpg

wip_11.jpg

wip_21.jpg

Future Plans:
*Adding more personal belongings and stuff in the room and shafts.
*Colorgrading and updating lighting
*Material pass to define materials (metal, plastic, glass)
*More assets like, hanging wires, cables, dirt, chair, security cameras.
*Corridor with windows and vista.
*Video in monitors.
*Some other things (If I got the time.)

I will try to work on the scene and post as often I can.
Feel free to give feedback and critic on the environment and dont hesitate to ask questions. Stay tuned!

Cheers!

Replies

  • e-freak
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    wow that looks great :)

    one thing though: the cloth looks a bit flat - is that just a plane with a normal map or actual geometry?
  • BringMeASunkist
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    beautiful, beautiful work. color me subscribed and inspired
  • karatekodden
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    e-freak: The cloth is just a plane, but its using cloth entity so its looking a little bit better when they are in movement. I might be able to use parallax occlusion the give it some extra depth or push the normalmap.

    bring me: Cheers dude!
  • CDeniz
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    Could you take a screenshot in the editor with helpers on? It would be nice to see how you are lighting the scene. Are you using irradiance particles?
  • karatekodden
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    CDeniz: The lighting is nothing special to be honest. A few lights where I got lightsources and a generated cubemap in the middle. Gonna post a breakdown later on.
  • scotthomer
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    Great work Joakim. Love the pipes and utility light especially (cos im boring like that).

    <3
  • romy
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    that's really great, the only crit i could have is that these little lamps doesn't seems to emit any light. out of that i really like it !
    lights.jpg
  • ivanzu
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    Love the scene!It would be nice if you could make the ventilator shadow a bit more sharp like before.
  • nick2730
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    great concept, great execution
  • Pedro Amorim
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    I'm liking this scene! Really good matrix vibe to it!
    I would say to add more human elements to the scene to show human presence and stuff.
    But since that is in yout backburner I will wait for the next update.
    :D
  • karatekodden
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    Screenshots from the chair:

    chair_hipoly.jpg

    chair_lowpoly.jpg
  • Lando_Mange
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    Really nice man, as always :D
    Maybe shove some personal stuff under the bed there? Boxes or whatnot, just hide it all under the carpet style! :D
  • nicocabbalero
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    look really cool. how did you do you sculpt the damage on the chair?
  • karatekodden
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    Nicocabbalero: Using the standard brushes (standard, pinch, dam_standard, morph) I used a morph target, created a hole and then with the morph target brush trying to bring back the hard edges.Then bending the edges a little bit to get the feeling of its been leather wrapped around padding.

    A wrench I,ve been working on for the scene. Was thinking about that the character migh be able to pick it up and hold it in the hand.

    Wrench_lowpoly.jpg
  • IchII3D
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    I remember this! I didn't realize you had continued working on it. Looking fantastic!
  • Jessica Dinh
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    Wow this is awesome and the individual assets look really good too!
  • RogelioD
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    The originality of this Environment is so inspiring! I love this project idea! And your work is awesome as well!
  • OtrickP
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    Sex, great stuff man! Loving it so far.
  • Grimmstrom
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    Wow! really nice environment so far mate, really liking the overall feel of the environment and I really like the pipes as an asset.

    There's a couple of things standing out for me:

    - As a few other people have pointed out, the individual lights don't seem to be casting much light around the environment. It would be nice if they were emitting a little of the orange light, which contrasting with the blueish tone of the monitors will look great.
    - It would be nice to get some AO around the legs of the bed where they met the floor. I've always had the same problem with my CryEngine scenes too, and I'm still looking for a solution, so this seems to be more of an engine problem but I'm sure there's got to be a work around.

    Also I really like the steam coming from the pipes. Would you mind explaining what method you've used, i.e is it a particle or maybe a placed mesh that doesn't animate? I'm going to be adding smoke / fog to my Server Room environment soon so any insight would be great.

    Looking forward to seeing how this turns out, keep up the good work
  • [HP]
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    Dude! Loving this, great stuff!

    A lot of stuff has been said already that I would change it myself, keep posting and I'll try and be more helpful as well.

    Again, great stuff, finish it!
  • AlexKola
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    Epic! Love the cold gritty feel.
  • Zer0Naught
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    Incredible stuff, I wasn't aware CryEngine 3 could pull this sort of stuff off.

    The wrench is great too. Are the indents in the handle modelled? Or is it a bump?

    Edit: Maybe adding some drooping wires/plastic piping might look alright? The scene looks great so far.
  • [HP]
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    Zer0Naught wrote: »
    Incredible stuff, I wasn't aware CryEngine 3 could pull this sort of stuff off.

    Why not? I believe it has been proven countless times CE3 can pull any theme you want, given you know the tools.
  • karatekodden
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    Hi!

    Grimmstrom:Thanks! Yeah good point with the lights. Yeah the AO in cryengine is a little bit tricky sometimes. I havent really started with playing around with the setting yet. I dont know if u are aware of all the different ao settings? Rather then playing around with the AO in the time of day, you can open up the console and type in ssao or ssdo for more AO settings and play around with those values.

    For the steam its using a paricle effect with an emitter. I guess it depends what kind of fog you want? If theres a moving fog i sugesst you using particles. If u just want some distance fog you can always use a fogvolume.

    Helder: Thanks buddy! I will keep u posted!

    Zer0: Cheers! The indents are modelled. Yeah I was defenilty thinking about adding more wires as in the concept, even if i dont want to go crazy and make it to noisy/messy.

    Heres a close up screenshot of the shelf:


    shelf_lowpoly.jpg

    Cheers for all the feedback. Stay tuned for more updates!
  • Alberto Rdrgz
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    romy wrote: »
    that's really great, the only crit i could have is that these little lamps doesn't seems to emit any light. out of that i really like it !
    lights.jpg

    this suggestion is exactly the stuff that makes games look... gamey. so, be careful.

    keep it subtle, go for more specular lighting and contrast, get away from "spotty" diffuse lighting.
  • Miche
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    So nice to see it nearing completion! I remember when it only was a young pillar :)

    Keep it up brah
  • Zer0Naught
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    [HP]: I'd seen the trailer of CE3, but I'm just astounded everytime I see something new. Is it really the best engine out there? It looks that way.

    Kodden: I'll be checking back on this thread as I'm loving it all. Since I'm new to all of this (game props/environment) I'm a little confused about polycount. What is classed as low poly and what isn't?
  • Havoc89
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  • Rageleet
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    this is really inspiring! im not sure if im seeing it correctly in the images, but is there a fan blade behind that vent in the roof, if so those shadows would look pretty amazing in real time (y) I'm thinking fly through? ;) :D
  • duoxan
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    saw this on the WAYWO thread, its super rad. only thing that kinda made me stop is this is in a ship? flying and moving around? why would things be on wheels then? at least thats my thought process on it, id imagine things would be bolted down somehow. also, your monitors look nice and bright, id imagine they would have some nice smears of grease/finger prints on them.

    other than that this piece oozes a gritty grimy type feeling. nice work!
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